By Barath A. R.
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26 September 2026
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7 min read
A corporate merchandise supplier needs three things before anything can be produced: a vector version of your logo (an .ai, .eps or layered .pdf file), a one-colour version of that same logo, and your brand Pantone codes. Hand those over and a Bangalore merchandise order moves fast — mockups in 48 hours, a physical sample in about five days, bulk delivered in roughly ten days from artwork approval. Hand over a small PNG pulled off your own website, which is what most first-time buyers find, and none of that clock has started. Here is what each file is for, who inside your company has it, and how many days each missing piece adds.
A PNG is a grid of pixels at one fixed size. A vector file is a set of mathematical outlines that scale to any size without losing an edge. That matters enormously on merchandise, because the same logo has to sit cleanly on a mug at about the width of a business card and on a hoodie back at roughly ten times that.
Enlarge a small PNG to hoodie-back size and the curves turn into visible steps. Screen printing makes it worse: the process needs each colour separated onto its own screen, and separating colours out of a compressed, anti-aliased PNG gives fuzzy, speckled edges where the logo meets the fabric. Then there is the white-box problem — a JPG or flattened PNG usually carries a solid white rectangle behind the logo, which will happily print as a white rectangle on a navy T-shirt.
A one-colour version is your logo redrawn as a single flat colour — no gradients, no drop shadows, no two-tone lettering. You need it for two reasons, and both save money.
Embroidery is thread. A machine stitches solid blocks of one colour at a time, and every extra colour is another thread change on every single garment. Gradients and soft shadows cannot be stitched at all — they get approximated, and someone will make that call for you if you have not made it yourself. Fine lettering below a certain size fills in with thread. Polos, caps and jackets are almost always embroidered, so if any of those are on your plan, the one-colour version is not optional.
The second reason is cost. A single-colour screen print is the cheapest decoration there is, and it is the basis of the published entry price on cotton T-shirts — from around Rs.180 per piece at 100 units, falling to about Rs.130 at 500. Every extra print colour adds a screen and a pass, so put the one-colour mark on the bulk items and save the full-colour treatment for the premium pieces.
Send the Pantone spot codes from your brand guidelines, including both the coated and uncoated variants if your guidelines list them (written as a number followed by C or U). Coated and uncoated are the same ink behaving differently on different surfaces, and merchandise spans both — a glossy ceramic mug and a brushed cotton tee will not read identically, whatever anyone promises.
Fabric shifts colour too. The same ink on a white tee, a grey marl tee and a polyester tech fabric gives three slightly different results, because the base shows through to different degrees. This is the most common reason an order gets rejected at sample stage, and it is why the sample stage exists: OfficeSmart does a spot-colour match against your code and delivers a physical sample to your Bangalore office before anything goes to bulk. For multi-colour designs the technique follows the complexity — screen print where the colours are flat and few, DTG where the artwork has photographic detail.
One more version to prepare while you are at it: the dark-garment version. A logo designed for white paper often has dark outlines or navy text that vanishes on a black hoodie, and light ink on dark fabric needs a white underbase to stop the colour going muddy. Decide now whether your logo goes all-white on dark or keeps its colours over a white block — deciding at sample stage costs you a round trip.
One artwork file will not serve your whole shortlist. Ask for the print area of each item before you finalise the design, and check these:
The files usually exist; they are just not where people look first. Work down this list:
If the agency relationship has ended and nobody kept the source files, you are not stuck. A logo can be redrawn as clean vector from a good high-resolution image. It is a one-time job worth doing properly, and what matters is starting it the week you decide to order, not the week before you need stock.
The published calendar starts at artwork, not at your purchase order: 48 hours to mockups once artwork and Pantone codes are in, a physical sample around day five, a seven-day production run, roughly ten days in total from artwork approval to delivery. Every day spent hunting for an .ai file sits in front of that — invisible on the supplier's timeline, very visible on yours.
The compression option is real but expensive: the fastest turnaround on record is six days for an emergency conference order, and rush orders carry a 10-15% surcharge. Paying that because your brand team could not find a file is the worst reason to pay it. Bangalore adds its own tax here — a physical sample has to physically travel, and if your office is in Whitefield or Electronic City and the colour misses, the re-sample is another cross-city round trip that weekday traffic does not make quicker.
Send all of this at once rather than in five replies over a week, and mockups come back inside two days:
Artwork and mockup handling are already inside the published per-unit price, so a complete brief costs you nothing extra. An incomplete one costs you the calendar.
Say so in the first email instead of sending the best PNG you could find and hoping. A supplier told 'we have no vector file' will quote the redraw and schedule around it. A supplier sent a 400-pixel PNG builds a mockup that looks fine on screen and finds the problem at sample stage — a week later and a round trip further away. Naming the gap on day one is the cheapest thing you can do.
WRITTEN BY
Founder & CEO at OfficeSmart (Erevu Ventures Private Limited). A decade building B2B procurement for Bangalore corporates.
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